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Whistle Status: Normal
Exp. Points: 150 / 180
Exp. Rank #: 188,849
Voting Pow.: 3.89 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 20
Music Reviews: 2
Trophies: 0
Stickers: 0
All Flash Reviews
20 Reviews | 1 w/ Response
it was easy and repetitive. I finally quit playing after waiting a few hours for my bugs to produce the final BAMF of a bug while sitting on a sizable stack of cash. Other than that it was alright, albeit a bit tedious
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"Fun for the first few minutes..."
but it gets old and it gets old fast. I found myself repeating the same combination of attacks over and over: vD ^D then spam DDDDDDDDDDDDD, rinse and repeat. Boss battles were a bit different but still repetative, vD move forward a bit then spam shotgun attacks until it gets close, rinse and repeat. I'm not sure if it gets better later or if it remains this boring due to the fact that it couldn't hold my attention for that long :/
although the artwork was solid
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the number of things you got wrong was simply annoying
next time double check all of your answers (and spelling) before creating a game like this
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the pace of the game was ridiculously slow. I end up waiting minutes for my units to arrive at location and have nothing to do while I'm waiting. Maybe it was just me as I didn't get very far into the game (I quit to go play Starcraft) but even so, the beginning levels should be much faster and more units should be available from the start.
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ITS A DEMO. T_T. ok with that out of the way it was fun and fairly challenging. Didn't have much trouble till the fourth boss (beat with a lucky critical). Character customization was superb. Charisma users finally have weapons and class system was pretty cool. All in all a great game but it's only a demo T_T
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"Killer Graphics W/ a Nice Story and OK Gameplay"
Let me get this out of the way first. Graphically the game was stunning, I loved the Black/White look and feel to the artwork and the character models looked pretty smooth and polished for a flash game. The story was a bit lacking in complexity but you threw in a bit of a background which was mildly entertaining. Also the character models could use some variety and the environment should be more interactable (besides the two where you were forced to shoot something other than a guys head). Finally the gameplay seemed a bit repetative as there was barely any variation between hits besides the whole "hit this certain spot" thing. All in all I thoroughly enjoyed the beauty of the artwork and found the storyline to be entertaining which compensated for the less than solid gameplay.
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Motivate people to learn spanish by giving porn as a reward. However it was way to short (I finished it within 5minutes) and way to easy (as someone else pointed out, wayyyyy to many cognates. no one is going to find translating serio or comico hard)
Author's Response:
Well I don't want to start you out with something too hard. The first few lessons will be easy and i'm going to start doing these in series of subjects. I'll probably have about 5 oe 6 episodes per subject. I'll start you out easy with some simple words to remember, then i'll eventually build you up to sentences. You will all be pros in no time.
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First of all some diversity would greatly improve the game. That is not just the bigger the better the stronger. Add some damage types, maybe even include different races but do something. Second, incude some building types, having everything in one building is kinda boring. And also, if nothing else changes, at least allow me to make more motherships.
Otherwise it was a great game.
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A bit more depth would be great. And the ability to travel from sea to sea would be a welcome addition along with a radar
although all in all it was a great game
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There is nothing funner than acting like Jimi Hendrix and playing Little Wing as if you are high
10/10
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